Adaptive Plating

Adaptive Plating

Season 3
Regular
Armor
Defense

Adaptive Plating I

After you receive a damage type (KINETIC, FUSION, ENERGY, MISSILE, or ELECTRIC), -33% damage from future attacks of that same damage type. (One type per battle, Non cumulative)

Rarity
Common
Armor
2
Evasion
0
Sheild
0
Top Loadout
W/L Ratio: 100%

Adaptive Plating II

After you receive a damage type (KINETIC, FUSION, ENERGY, MISSILE, or ELECTRIC), -33% damage from future attacks of that same damage type. (One type per battle, Non cumulative)

Rarity
Uncommon
Armor
3
Evasion
0
Sheild
0
Top Loadout
W/L Ratio: 93.59%

Adaptive Plating III

After you receive a damage type (KINETIC, FUSION, ENERGY, MISSILE, or ELECTRIC), -33% damage from future attacks of that same damage type. (One type per battle, Non cumulative)

Rarity
Rare
Armor
4
Evasion
0
Sheild
0
Top Loadout
W/L Ratio: 100%

Adaptive Plating IV

After you receive a damage type (KINETIC, FUSION, ENERGY, MISSILE, or ELECTRIC), -33% damage from future attacks of that same damage type. (One type per battle, Non cumulative)

Rarity
Epic
Armor
5
Evasion
0
Sheild
0
Top Loadout
W/L Ratio: 95.05%

Adaptive Plating V

After you receive a damage type (KINETIC, FUSION, ENERGY, MISSILE, or ELECTRIC), -33% damage from future attacks of that same damage type. (One type per battle, Non cumulative)

Rarity
Legendary
Armor
6
Evasion
0
Sheild
0
Top Loadout
W/L Ratio: 100%
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